For example, to enter “Module 2, Pin 5”, you can type “2/5” or “2.5”. You can enter the address in several different formats. To assign channels manually, click a cue and select the “Export” tab in the sidebar.įor a stepper, this tab will look like this:įor a single shot, you will get the following display:
Fwsim effects manual#
( video demonstration ) Manual Channel Assignment There is a simple solution for that: Click File → Change Typ in the effect editor menu. The only problem with that approach is that the cake shows up as type “Cake” in the effect selection window. You can load up that cake with any number of effects you want. Our recommended way of doing that is creating a cake in the effect editor.
You may want to create chains that are being re-used in several places.
Fwsim effects how to#
In the section on chains, you learn how to create chains of cues - so that several cues only receive one channel.
However, you can change that and configure modules to be used for specific firing positions only: By default, cues will be connected to those modules that are closest. Here, you can add modules and distribute them in 3D space.
Fwsim effects pro#
With most firing systems, FWsim Pro can generate the channel assignment for you.įirst, create enough modules in the tab “modules” in the sidebar. You can change that later in the sidebar.
When creating a new show, FWsim Pro asks you which firing system to use.